Hi,
I can reliably lock up XFree 4.2.0 (on Redhat 7.3):
1. Reboot to Win2k
2. Play a DirectX or OpenGL game
3. Reboot to Linux
4. Try to start quake3
Usually I'll get a couple of frames drawn and the X server will lock. I
can ssh in, but can't shutdown cleanly.
Subsitiuting step (3) with a p
On Thu, 16 May 2002 12:04:18 +1000
[EMAIL PROTECTED] (Simon Fowler) wrote:
> I think just having a list of things that a newcomer could look at,
> work on, and quite reasonably expect to have patches accepted, would
> be an excellent thing. Nothing will get people involved more quickly
> than hav
On Wed, May 15, 2002 at 10:42:25PM +0100, José Fonseca wrote:
> I don't think that we should frustrate the potential new developers
> expecations with janitorial tasks.
>
> I'm of the opinion that if one can code then one should do it. The
> janitorial tasks should be taken by users that want t
oops, should go to the list.
-Original Message-
From: Alexander Stohr
Sent: Thursday, May 16, 2002 01:11
To: 'Dieter Nützel'
Subject: RE: [Dri-devel] Radeon 7500 + AMD761 Locks machine
I can confirm from own expirience so far...
Some 300-350 Watts power supply are required to drive
a
Ian,
On 2002.05.15 21:39 Ian Molton wrote:
> ...
>
> Here are some things I think should be worked on:
>
> 1) I *NEED* info about what cards have what features supported by DRI,
> like the radeon driver does already.
I think that more important than raw data is to establish a easily
parsable
> On 2002.05.14 00:14 Sergey V. Udaltsov wrote:
> >... I found another little buggy in the install.sh script
> >(in mach64 binary snapshots). This script moves existing binary objects
> >(for example, mach64.o) into dri-old prefix and restores them back when
> >asked. But if mach64.o had not not
On 2002.05.14 00:14 Sergey V. Udaltsov wrote:
> ... I found another little buggy in the install.sh script
> (in mach64 binary snapshots). This script moves existing binary objects
> (for example, mach64.o) into dri-old prefix and restores them back when
> asked. But if mach64.o had not not exist b
On Wed, 15 May 2002 23:45:46 +1000
Jan Schmidt <[EMAIL PROTECTED]> wrote:
Doh! try again... (sorry Jan, didnt mean to choke up your mailbox! :)
> www.littledragon.f2s.com seems to have been around in February, but
> I can't reach it now.
Well, I've completed the basic design and layout of the
On Wednesday 15 May 2002 04:31, Zilvinas Valinskas wrote:
[-]
> Now with 400W ... it is completely gone ... no random lockup because of
> radeon ... :|
GREAT to here.
> I can see now why random lockups happen given what is loaded inside computer
> : (all because cheap power block )
YES!
Mike Mestnik wrote:
>
> --- Micah Galizia <[EMAIL PROTECTED]> wrote:
> > No. I couldn't get it to compile under 2.4, but I think I was compiling
> > against 2.5 headers. More importantly, where should I be getting source
> > from? The source code at http://www.xfree86.org/~alanh/ is 1.1.1; Is
On Wednesday 15 May 2002 06:51 am, Leif Delgass wrote:
> I'm getting close to committing this now. I got gui-master blits working,
> and pseudo-DMA is stable. Actually, the pseudo-DMA is probably faster
> without blits, but I'm hoping that it will help with DMA. The DMA is
> still prone to loc
On Tuesday 14 May 2002 10:01 pm, Ian Romanick wrote:
> This is just a crazy suggestion, but has anybody talked to any ATI
> engineers to find out how they do it in win32? Your idea sounds very good,
> but I'd still be curious to hear how (or if!) ATI solved this problem on
> Windows...
I've bee
> Hi Jens, Ian and all ...
>
*snip*
>
> P.S.: somebody else sent in this mockup for a new site, I guess you
> could use it for inspiration (not sure if the link still works):
> http://www.littledragon.f2s.com/pre/dri/
>
www.littledragon.f2s.com seems to have been around in February, but
I
verable.
--
Leif Delgass
http://www.retinalburn.net
mach64-20020515.diff.gz
Description: GNU Zip compressed data
On 2002.05.15 04:01 Ian Romanick wrote:
> ...
>
> This is just a crazy suggestion, but has anybody talked to any ATI
> engineers
> to find out how they do it in win32? Your idea sounds very good, but I'd
> still be curious to hear how (or if!) ATI solved this problem on
> Windows...
>
It's not
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