Re: [Development] Calling a function at frame-rate before rendering

2014-05-15 Thread raskolnikov
Hi! Just for the record: I solved the problem by combining a QAbstractAnimation and a QQuickItem. the later calls the "commit state" function of my model in the updatePolish() override, and the animation calls polish() on the first object on every updateCurrentTime(). This way my state is updated

Re: [Development] Calling a function at frame-rate before rendering

2014-05-14 Thread raskolnikov
Thank you a lot, that is a very comprenhensive response. > If you have GUI thread state, application logic and other stuff you can > call QQuickItem::polish() and reimplemnt QQuickItem::updatePolish() which > is called just before the QML tree is synced into the render thread. Indeed, this is GUI

[Development] Calling a function at frame-rate before rendering

2014-05-14 Thread raskolnikov
Hi guys! So... I am working on a project where the data model is written in a functional style and uses a "epochal" approach to move it's state forward... the details would probably bore you but the important thing is that it requires a tick() function to be called to make an updated world state v

[Development] iOS C++11 support in 5.2.1 builds?

2014-02-03 Thread raskolnikov
Hi! I am a bit frustrated trying to get C++11 work for iOS, and I just saw that it seems to be enabled here in Gerrit [1]. Will the Qt builds for 5.2.1 already support C++11 for iOS by default? Thanks! JP [1] https://qt.gitorious.org/qt/qtbase/commit/c3c3dcf87d42283250cbbddf1557c61e7c609566?dif