Hi guys! So... I am working on a project where the data model is written in a functional style and uses a "epochal" approach to move it's state forward... the details would probably bore you but the important thing is that it requires a tick() function to be called to make an updated world state visible.
This seems to be tricky in Qt and I haven't found the best approach yet... and I am starting to wonder if is even possible at all. Because following some discussions in this list it seems that animations are ticked at frame-rate, I tried deriving from QAbstractAnimation and tick updateCurrentTime(), however, that made the state lag one frame behind rendering, something quite visible when dragging an object (the Qt draggable would be updated automatically, but our data-model based stuff would lag one frame). Then I tried making an eventFilter() in which I do something like this: if (event != MyTickEvent) postEvent(MyTickEvent) else tick() I expected this to remove the lagging, but while it improves the situation, there are cases in which I can still see some lagging. Furthermore, this approach involves too much ticking, while ticking one per frame should be enough. So, am I missing something? Is there a general way to tick my state update before rendering? Thanks! JP _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development