Thank you a lot, that is a very comprenhensive response. > If you have GUI thread state, application logic and other stuff you can > call QQuickItem::polish() and reimplemnt QQuickItem::updatePolish() which > is called just before the QML tree is synced into the render thread.
Indeed, this is GUI thread state and this update potentially updates QML properties, whose state we want visible before synching to the state thread. This seems reasonably the best approach, but when can I call polish? > If you have continuous animations use QAbstractAnimation and use the time > you get in updateCurrentTime(). I did this, but then the state update seems to lag one frame behind. The problem looks like this: next Touch Input -> Render -> updateCurrentTime -> Render \ \ \ \ \ \ Depndent properties Set some property \ / update \ \ / \ \ / \ \/ State update State update Scheduled Comitted I wonder, if there is a way to commit the state before the first render, so dependent properties don't seem to lag. The problem with calling polish() explicitly is that the component that ticks the state and the ones that modify the state are unrelated. Maybe, is there a way to mark a component as always dirty needing polish? JP _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development