On 9.4.2019 17.02, Richard Weickelt wrote:
> Hi,
>
> I would like to know more about https://git.qt.io
>
> - What's the purpose and the future plan?
It's an internal Gitlab instance for The Qt Company. It's mostly a place for
people to put small things that don't belong anywhere in Gerrit and a
On Tuesday, 9 April 2019 05:11:03 PDT Pouya Shahinfar wrote:
> You open a project which is developed by someone else, and he/she used
> QDateTime for holding time and date. The problem here is you as a newcomer
> to project do not know the value in the class is based on UTC or local
> time, etc. if
I whole heartedly disagree. Everything should always be stored in UTC. Not GMT.
Why? Because dates, and particularly times, are not that simple. UTC does not observe Daylight Saving time, but local timezones sometimes do, and those saving time zones do not all kick in at the same time.
I thi
Hi,
I would like to know more about https://git.qt.io
- What's the purpose and the future plan?
- Is it available to registered users at qt.io ? I couldn't log in.
- Is it connected to gerrit or can it be connected?
- Does it offer gitlab CI?
Thanks
Best regards
Richard
_
Please read the QDateTime docs accurately.
Konstantin
вт, 9 апр. 2019 г., 15:11 Pouya Shahinfar :
> Although QDateTime has a full set of methods for working with date and
> times in Qt, It could lead to misunderstanding. How? Well when you are
> saving a date or time in this class you do not kn
Although QDateTime has a full set of methods for working with date and
times in Qt, It could lead to misunderstanding. How? Well when you are
saving a date or time in this class you do not know the time is local time,
UTC time or it is for a specific timezone. Therefore, maintaining the
application
> On 9. Apr 2019, at 13:32, Pouya Shahinfar wrote:
>
> As you might know, OpenGL and OpenGL ES are deprecated in Apple platforms,
> and as far as I know, Qt uses them for rendering. I also use GLSL shaders in
> my Apps. What will happen to Qt, If Apple discontinues supporting OpenGL and
> Op
As you might know, OpenGL and OpenGL ES are deprecated in Apple platforms,
and as far as I know, Qt uses them for rendering. I also use GLSL shaders
in my Apps. What will happen to Qt, If Apple discontinues supporting OpenGL
and OpenGL ES?
I also heard that Qt is adding support of Metal:
https://f
Interesting find - that fix might have solved my issue with Fusion theme as
well. From the looks of it, QWindow* support was added to some theme code
since that bug report, but not consistently for all controls and all themes.
It would have been great to fix this at the QIcon level rather than