> On 9. Apr 2019, at 13:32, Pouya Shahinfar <pswi...@gmail.com> wrote: > > As you might know, OpenGL and OpenGL ES are deprecated in Apple platforms, > and as far as I know, Qt uses them for rendering. I also use GLSL shaders in > my Apps. What will happen to Qt, If Apple discontinues supporting OpenGL and > OpenGL ES? > > I also heard that Qt is adding support of Metal: > https://forum.qt.io/topic/91357/apple-deprecating-opengl-what-does-this-mean-for-qt > > What will happen to shaders? Do we need to write them from scratch in our > apps (only for Apple apps?)
Hi, you might want to have a look at https://lists.qt-project.org/pipermail/development/2019-April/035551.html Br, Eike > > In which stage the development of Qt for Metal is? (I mean, could we rely on > it for developing apps?) > > _______________________________________________ > Development mailing list > Development@qt-project.org > https://lists.qt-project.org/listinfo/development -- Eike Ziller Principal Software Engineer The Qt Company GmbH Rudower Chaussee 13 D-12489 Berlin eike.zil...@qt.io http://qt.io Geschäftsführer: Mika Pälsi, Juha Varelius, Mika Harjuaho Sitz der Gesellschaft: Berlin, Registergericht: Amtsgericht Charlottenburg, HRB 144331 B _______________________________________________ Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/development