> On 9. Apr 2019, at 13:32, Pouya Shahinfar <pswi...@gmail.com> wrote:
> 
> As you might know, OpenGL and OpenGL ES are deprecated in Apple platforms, 
> and as far as I know, Qt uses them for rendering. I also use GLSL shaders in 
> my Apps. What will happen to Qt, If Apple discontinues supporting OpenGL and 
> OpenGL ES?
> 
> I also heard that Qt is adding support of Metal:
> https://forum.qt.io/topic/91357/apple-deprecating-opengl-what-does-this-mean-for-qt
> 
> What will happen to shaders? Do we need to write them from scratch in our 
> apps (only for Apple apps?)

Hi, you might want to have a look at
https://lists.qt-project.org/pipermail/development/2019-April/035551.html

Br, Eike

> 
> In which stage the development of Qt for Metal is? (I mean, could we rely on 
> it for developing apps?)
> 
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-- 
Eike Ziller
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