As you might know, OpenGL and OpenGL ES are deprecated in Apple platforms, and as far as I know, Qt uses them for rendering. I also use GLSL shaders in my Apps. What will happen to Qt, If Apple discontinues supporting OpenGL and OpenGL ES?
I also heard that Qt is adding support of Metal: https://forum.qt.io/topic/91357/apple-deprecating-opengl-what-does-this-mean-for-qt What will happen to shaders? Do we need to write them from scratch in our apps (only for Apple apps?) In which stage the development of Qt for Metal is? (I mean, could we rely on it for developing apps?)
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