We discussed this a bit on #servo, but it isn’t obvious from your diagram if
every Layer will have child layers, or if that will be reserved for specific
container layers.
CoreAnimation takes the former approach, but I think the latter might be more
applicable for Servo, since it would give a b
On Tue, Jul 1, 2014 at 3:27 PM, Cameron Zwarich wrote:
> How much of that changed the basic nature of the abstraction and how much
> of it was just difficult platform-specific implementation work?
>
Depends on the level of abstraction you're talking about, but we had to
restructure our IPC proto
On Jun 30, 2014, at 6:20 PM, Robert O'Callahan wrote:
> On Tue, Jul 1, 2014 at 11:46 AM, Patrick Walton
> wrote:
>
>> On 6/30/14 4:44 PM, Robert O'Callahan wrote:
>>
>>> BTW have you or anyone else working on Servo looked at
>>> TextureClient/TextureHost in Gecko? Getting buffer management int
On Tue, Jul 1, 2014 at 1:21 PM, Patrick Walton wrote:
> On 6/30/14 6:20 PM, Robert O'Callahan wrote:
>
>> Yes. But if you haven't got robust support for D3D10 and Android gralloc
>> and Windows Media Foundation accelerated video decoding and all that
>> sort of thing, you probably don't have the
On 6/30/14 6:20 PM, Robert O'Callahan wrote:
Yes. But if you haven't got robust support for D3D10 and Android gralloc
and Windows Media Foundation accelerated video decoding and all that
sort of thing, you probably don't have the design right unless you're
cleverer and luckier than the rest of us
On Tue, Jul 1, 2014 at 11:46 AM, Patrick Walton
wrote:
> On 6/30/14 4:44 PM, Robert O'Callahan wrote:
>
>> BTW have you or anyone else working on Servo looked at
>> TextureClient/TextureHost in Gecko? Getting buffer management interfaces
>> correct across many platforms with multi-process and rob
On 6/30/14 4:44 PM, Robert O'Callahan wrote:
BTW have you or anyone else working on Servo looked at
TextureClient/TextureHost in Gecko? Getting buffer management interfaces
correct across many platforms with multi-process and robustness in the face
of crashes and platform quirks has proven to be
BTW have you or anyone else working on Servo looked at
TextureClient/TextureHost in Gecko? Getting buffer management interfaces
correct across many platforms with multi-process and robustness in the face
of crashes and platform quirks has proven to be very hard. I think we're in
a good place now bu
This looks like a huge improvement. Can you give us an idea of what the
CompositorData type looks like?
jack.
On Mon, Jun 30, 2014 at 9:33 AM, Martin Robinson
wrote:
> I've been working on a redesign of the compositor, in order to make
> rust-layers more functional as a standalone library and
I've been working on a redesign of the compositor, in order to make
rust-layers more functional as a standalone library and also to simplify
ownership of the layer tree. In the current design, there are two
parallel trees, one of rust-layer ContainerLayers/TextureLayers and one
of servo CompositorL
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