On 6/30/14 4:44 PM, Robert O'Callahan wrote:
BTW have you or anyone else working on Servo looked at
TextureClient/TextureHost in Gecko? Getting buffer management interfaces
correct across many platforms with multi-process and robustness in the face
of crashes and platform quirks has proven to be very hard. I think we're in
a good place now but we went down many blind alleys so there's some
valuable lessons to be learned.

By TextureClient/TextureHost I assume you mean cross-process texture sharing? If so, yes, we have been doing this from day one. (We have to, because we do painting on a separate thread.)

It's a giant pain on all platforms and we have been fighting bugs with it from day one.

Patrick

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