On Tue, Jul 1, 2014 at 11:46 AM, Patrick Walton <pcwal...@mozilla.com>
wrote:

> On 6/30/14 4:44 PM, Robert O'Callahan wrote:
>
>> BTW have you or anyone else working on Servo looked at
>> TextureClient/TextureHost in Gecko? Getting buffer management interfaces
>> correct across many platforms with multi-process and robustness in the
>> face
>> of crashes and platform quirks has proven to be very hard. I think we're
>> in
>> a good place now but we went down many blind alleys so there's some
>> valuable lessons to be learned.
>>
>
> By TextureClient/TextureHost I assume you mean cross-process texture
> sharing? If so, yes, we have been doing this from day one. (We have to,
> because we do painting on a separate thread.)
>

Yes. But if you haven't got robust support for D3D10 and Android gralloc
and Windows Media Foundation accelerated video decoding and all that sort
of thing, you probably don't have the design right unless you're cleverer
and luckier than the rest of us :-).

Rob
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