Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Jim Lux
At 05:34 PM 10/16/2007, Gerry Creager wrote: Quote... "Three things in life a man must do, Before his days are done. Write two lines of APL... And make the sucker run." OK, so it's not PL-I but APL was another interesting beast. A friend had written an entire StarTrek game, including a 3d univ

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Gerry Creager
Quote... "Three things in life a man must do, Before his days are done. Write two lines of APL... And make the sucker run." OK, so it's not PL-I but APL was another interesting beast. A friend had written an entire StarTrek game, including a 3d universe, in APL and we wasted cycles waiting for

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Gerry Creager
Didn't you have a tic-tac-toe game on punch cards written in PL-1? John Leidel wrote: Friends don't let friends play tic-tac-toe using punchcards :-) On Tue, 2007-10-16 at 11:20 -0700, David Mathog wrote: Jim Lux <[EMAIL PROTECTED]> wrote and, as we all know, real developers use paper: tape,

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Robert G. Brown
On Tue, 16 Oct 2007, David Mathog wrote: Jim Lux <[EMAIL PROTECTED]> wrote and, as we all know, real developers use paper: tape, tab cards, or, if they must, teletype rolls. You forgot paper tape. (Most people who used it probably wish they could forget it too!) Anyway, all of the tools yo

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Gerry Creager
Lombard, David N wrote: On Tue, Oct 16, 2007 at 11:20:51AM -0700, David Mathog wrote: Jim Lux <[EMAIL PROTECTED]> wrote and, as we all know, real developers use paper: tape, tab cards, or, if they must, teletype rolls. You forgot paper tape. (Most people who used it probably wish they could

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Robert G. Brown
On Tue, 16 Oct 2007, Jon Tegner wrote: You should switch to a .deb-system, to save you some trouble: $ apt-cache search jove jove - Jonathan's Own Version of Emacs - a compact, powerful editor Sorry, couldn't resist ;-) Hey, it's ok. I'm actually trisystemal. FC 6 on top (soon to jump to 8

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Jon Forrest
Jim Lux wrote: Why not TECO? Indeed. One of the great features of TECO is that no matter what your name was, you could always enter it as a TECO command, and it would do something. Of course, as other people recognized long ago, most complicated TECO macros closely resembled transmission noise

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Jim Lux
At 11:20 AM 10/16/2007, David Mathog wrote: Jim Lux <[EMAIL PROTECTED]> wrote > and, as we all know, real developers > use paper: tape, tab cards, or, if they must, teletype rolls. You forgot paper tape. (Most people who used it probably wish they could forget it too!) That's what I meant P

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Rusty Lusk
On Oct 16, 2007, at 1:20 PM, David Mathog wrote: Jim Lux <[EMAIL PROTECTED]> wrote and, as we all know, real developers use paper: tape, tab cards, or, if they must, teletype rolls. You forgot paper tape. (Most people who used it probably wish they could forget it too!) Anyway, all of the

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Peter St. John
**real** programmers somehow get large numbers of thralls to hoist huge boulders into precise positions. Poor GFLOPS/$, though. Peter ... Anyway, all of the tools you mentioned are for wimps - real > programmers load code directly into memory using the toggle > switches on the front of the compu

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Lombard, David N
On Tue, Oct 16, 2007 at 11:20:51AM -0700, David Mathog wrote: > Jim Lux <[EMAIL PROTECTED]> wrote > > > and, as we all know, real developers > > use paper: tape, tab cards, or, if they must, teletype rolls. > > You forgot paper tape. (Most people who used it probably wish they > could forget it

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread John Leidel
Friends don't let friends play tic-tac-toe using punchcards :-) On Tue, 2007-10-16 at 11:20 -0700, David Mathog wrote: > Jim Lux <[EMAIL PROTECTED]> wrote > > > and, as we all know, real developers > > use paper: tape, tab cards, or, if they must, teletype rolls. > > You forgot paper tape. (Mo

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread David Mathog
Jim Lux <[EMAIL PROTECTED]> wrote > and, as we all know, real developers > use paper: tape, tab cards, or, if they must, teletype rolls. You forgot paper tape. (Most people who used it probably wish they could forget it too!) Anyway, all of the tools you mentioned are for wimps - real programm

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Jim Lux
At 07:39 AM 10/16/2007, Joe Landman wrote: Robert G. Brown wrote: On Tue, 16 Oct 2007, John Leidel wrote: `vi` :-P Yeah, you'd BETTER duck and run away right after Joe after that one. ;-) I have heard (or am spreading) the rumor that the 1-18-08 movie is not really a monster movie, but th

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Robert G. Brown
On Tue, 16 Oct 2007, Joe Landman wrote: Robert G. Brown wrote: On Tue, 16 Oct 2007, John Leidel wrote: `vi` :-P Yeah, you'd BETTER duck and run away right after Joe after that one. ;-) I have heard (or am spreading) the rumor that the 1-18-08 movie is not really a monster movie, but th

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Robert G. Brown
On Tue, 16 Oct 2007, John Leidel wrote: `vi` :-P Yeah, you'd BETTER duck and run away right after Joe after that one. ;-) rgb On Tue, 2007-10-16 at 09:48 -0400, Joe Landman wrote: andrew holway wrote: And the winner of the 2007 Parallel Development Tools Award is... mak

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Joe Landman
Robert G. Brown wrote: On Tue, 16 Oct 2007, John Leidel wrote: `vi` :-P Yeah, you'd BETTER duck and run away right after Joe after that one. ;-) I have heard (or am spreading) the rumor that the 1-18-08 movie is not really a monster movie, but the final epic battle between vi and emacs .

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread John Leidel
`vi` :-P On Tue, 2007-10-16 at 09:48 -0400, Joe Landman wrote: > andrew holway wrote: > > And the winner of the 2007 Parallel Development Tools Award is... > > make -j16 ... > > (ducks and runs away) > > > ___ Beowulf mailing list, Beowu

Re: [Beowulf] Parallel Development Tools

2007-10-16 Thread Joe Landman
andrew holway wrote: And the winner of the 2007 Parallel Development Tools Award is... make -j16 ... (ducks and runs away) -- Joseph Landman, Ph.D Founder and CEO Scalable Informatics LLC, email: [EMAIL PROTECTED] web : http://www.scalableinformatics.com http://jackrabbi

[Beowulf] Parallel Development Tools

2007-10-16 Thread andrew holway
And the winner of the 2007 Parallel Development Tools Award is... ___ Beowulf mailing list, Beowulf@beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf

Re: [Beowulf] Re: Intel quad core nodes?

2007-10-16 Thread Justin Penney
> I assume these are all one-system results? > MPI or OpenMP? > Looks like the Xeon Quad and Barcelona results must have been run with 2 > processes per socket? > Was it one executable? Compiled/optimized on what platform? > > Very interesting data, you may just want to provide the list with som