Quote...
"Three things in life a man must do,
Before his days are done.
Write two lines of APL...
And make the sucker run."
OK, so it's not PL-I but APL was another interesting beast. A friend
had written an entire StarTrek game, including a 3d universe, in APL and
we wasted cycles waiting for long jobs on the Amdahl 470v6 to complete
that way...
Ellis Wilson wrote:
Wow, PL-I, I'm learning about that in my language design class. While
it brought a bunch of new items to the computing field, can't say I'm
upset I didn't code in it :).
Sorry guys, I came into existence just about the time the internet was
opened up from just NSF to commercial interest, so punch cards are a
little out of my league. I must say though, this certainly beats the
heck out of a history of computing languages class any day!
Ellis
*/Gerry Creager <[EMAIL PROTECTED]>/* wrote:
Didn't you have a tic-tac-toe game on punch cards written in PL-1?
John Leidel wrote:
> Friends don't let friends play tic-tac-toe using punchcards :-)
>
> On Tue, 2007-10-16 at 11:20 -0700, David Mathog wrote:
>> Jim Lux wrote
>>
>>> and, as we all know, real developers
>>> use paper: tape, tab cards, or, if they must, teletype rolls.
>> You forgot paper tape. (Most people who used it probably wish they
>> could forget it too!)
>>
>> Anyway, all of the tools you mentioned are for wimps - real
>> programmers load code directly into memory using the toggle
>> switches on the front of the computer.
>>
>> Regards,
>>
>> David Mathog
>> [EMAIL PROTECTED]
>> Manager, Sequence Analysis Facility, Biology Division, Caltech
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Texas Mesonet -- AATLT, Texas A&M University
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Office: 1700 Research Parkway Ste 160, TAMU, College Station, TX 77843
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Texas Mesonet -- AATLT, Texas A&M University
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Office: 1700 Research Parkway Ste 160, TAMU, College Station, TX 77843
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