On 02/06/11 00:11, Marcin Kasperski wrote:

Hello Marcin!

> a) Opp of my son castled under check at move 7. My son missed this and
> they happily continued to play until a few moves later they spotted the
> check, so he just moved the king out of it. The game had some
> interesting twists afterwards and is worth preserving, but unfortunately
> scid does not allow me to enter this (invalid) castle so I have no idea
> how to enter it.

You can't. Scid enforces the laws of chess here and does not accept 
invalid moves. In your case this is actually a drawback, in most others 
it is definitely an advantage.

I fear the only work around is the same as you'd use for C960 games: 
store the first part of your game till the invalid castling, then create 
a new game with the starting position of the castled king. If you don't 
reorder your base you could switch to the continuation Game / Load Next 
game (Ctrl-down). Not elegant, I agree.

> b) My daugther played proper moves but forgot to write down a move here
> or there. One of those cases turned out to be particularly troblesome,
> as which exactly move her opp made turned out 20 moves later. I made
> some guess and continued entering other moves, then when it turned out
> clear that sth else happened, I had to go back, swap the move and
> ... reenter everything manually. In fact I id it for a five times, as
> only fifth version tourned out to be proper.

I agree that this is a nasty thing indeed. :S

I'd only have a work around here as well. You can copy the notation as 
far as you got it to the clipboard (system clipboard not the clipbase). 
File / Copy game to clipboard from PGN window or, if you use cvs version 
Ctrl-C, which adds to clipbase and the current game to the clipboard. 
Then you can  put it into some editor buffer (I guess you've emacs 
opened all the time anyway), change the move in question there and use 
Tools / Import one PGN game to get it back into your base. Not elegant, 
but well, better than redoing everything.

> a) It would be nice if scid allowed entering invalid moves - both
> violations of chess rules (like aforementioned play with check active)
> and clearly bad moves (like Nf3-f5). Those could be marked as invalid,
> those could be signalled using red color and whatever you like, but it
> would be great if I could enter invalid move nevertheless.

I fear this is not easily possible.

> b) It would be nice if I could change some move and keep further moves
> on top of it, at least as far as they are correct. For the missed move
> case I would just enter null move, continue, then after getting to the
> moment which clears that something had to move somewhere earlier, I
> would just go back, make proper modificatin and had proper game.

I fear the same as for a).

Both might involve a bunch of technicalities in the backend. I'm not 
sure but I'd not expect this behaviour to be fixed to your use cases 
especially in the short term.

cu
Alexander

------------------------------------------------------------------------------
The modern datacenter depends on network connectivity to access resources
and provide services. The best practices for maximizing a physical server's
connectivity to a physical network are well understood - see how these
rules translate into the virtual world? 
http://p.sf.net/sfu/oracle-sfdevnlfb
_______________________________________________
Scid-users mailing list
Scid-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to