I am just using Scid to enter the games my kids played today on their
first slow time tournament. Unfortunately, kids are not perfect. And
scid could help me a little bit more than it does...

Trouble:

a) Opp of my son castled under check at move 7. My son missed this and
they happily continued to play until a few moves later they spotted the
check, so he just moved the king out of it. The game had some
interesting twists afterwards and is worth preserving, but unfortunately
scid does not allow me to enter this (invalid) castle so I have no idea
how to enter it.

b) My daugther played proper moves but forgot to write down a move here
or there. One of those cases turned out to be particularly troblesome,
as which exactly move her opp made turned out 20 moves later. I made
some guess and continued entering other moves, then when it turned out
clear that sth else happened, I had to go back, swap the move and
... reenter everything manually. In fact I id it for a five times, as
only fifth version tourned out to be proper.

Suggestions:

a) It would be nice if scid allowed entering invalid moves - both
violations of chess rules (like aforementioned play with check active)
and clearly bad moves (like Nf3-f5). Those could be marked as invalid,
those could be signalled using red color and whatever you like, but it
would be great if I could enter invalid move nevertheless.

b) It would be nice if I could change some move and keep further moves
on top of it, at least as far as they are correct. For the missed move
case I would just enter null move, continue, then after getting to the
moment which clears that something had to move somewhere earlier, I
would just go back, make proper modificatin and had proper game.


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