Yes, the code is primitive For the second bug ::tree::make checks the existence of a window . treeWin$baseNumber instead should check the variable ::treeWin$baseNumber I suppose that even the first bug is caused by a name mismatch (:: createToplevel add .fdock to the window name)
By the way, what's your opinion on the tree & filter behavior? >----Messaggio originale---- >Da: stevena...@yahoo.com >Data: 23/01/2011 21.18 >A: "f...@libero.it"<f...@libero.it> >Cc: "Scid Users List"<scid-users@lists.sourceforge.net> >Ogg: Re: [Scid-users] Potential data loss using trees > >Interesting! > >But so many bugs. > >1. In undocked mode. Open database -> Click on tree toolbar icon ->Try to close tree windo (won't close) > >2. Open database -> Click on tree toolbar icon twice -> Click on best games icon ->core dump. > >S. > > > > ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users