I'm using a modified version, so my suggestion may be wrong.
When you open-as-tree scid change the active database, so when you hit ctrl-x 
the game is not created in the opened database, but in the still loading tree-
database.
When the tree-database is fully loaded the active database become the 
previously opened base (apparently deleting your game)
For me, switching to the tree-database show the new game with the moves 
entered.
Is a bug or is a necessity to switch the active database when opening-as-tree?
No idea, just wanted to add some clues to your quest.
Bye,
Fulvio



>----Messaggio originale----
>Da: joost.t.h...@planet.nl
>Data: 22/01/2011 12.35
>A: "Gerd Lorscheid"<gerd.lorsch...@onlinehome.de>
>Cc: "Scid Users List"<scid-users@lists.sourceforge.net>
>Ogg: Re: [Scid-users] Potential data loss using trees
>
>Hi,
>
>I suggest we analyze this issue a bit further...
>
>On 10/08/2010 06:20 PM, Joost 't Hart wrote:
>> Hi!
>>
>> [Linux, CVS]
>>
>> 1a) Open a dbase in which you want to add a new game
>> 2a) Open-as-tree some big reference database (~4M games, dunno if size
>> matters here)
>>
>> Do NOT wait for (2a) - which is concluded by the complete tree list of
>> statistics - to complete
>>
>> 1b) Start a new game (hit Ctrl-X)
>> 2b) Make a few moves on the board
>> 3b) Wait for (2a) to complete.
>>
>> Kaboom! Running game is destroyed, board returns to game#1 of your dbase.
>>
>> Cheers,
>> Joost.
>
>Gerd, your suggestion does not resolve the problem above.
>
>After tree completion I am still sent back at game#1 of dBase.
>
>But there /is/ a change:
>
>When I exit Scid at this point, Scid produces an "unsaved game warning" 
>and it appears that my new game is not entirely lost (as it was), but 
>added as a new game to the tree base.
>
>Hm...
>
>Cheers,
>Joost.
>
>
>On 01/19/2011 09:03 PM, Gerd Lorscheid wrote:
>>      Hello,
>>
>> at the end of ::tree::dorefresh you find the following code:
>>
>>
>>    # if the Tree base is not the current one, updates the Tree base to the
>> first game in filter : that way it is possible to
>>    # directly generate an opening report for example
>>    if {$baseNumber != [sc_base current] } {
>>      set current [sc_base current]
>>      sc_base switch $baseNumber
>>      if { [sc_filter first] != 0 } {
>>        sc_game load [sc_filter first]
>>      }
>>      sc_base switch $current
>>
>>
>> Now if you do the following:
>> * open two bases with trees
>> * create a new game in one base, insert moves but do not save
>> * switch to the other base and back.
>> Your entered game is lost.
>>
>> The following replacement should prevent this.
>>
>>
>>    # if the Tree base is not the current one, updates the Tree base to the
>> first game in filter : that way it is possible to
>>    # directly generate an opening report for example
>>    if {$baseNumber != [sc_base current] } {
>>      set current [sc_base current]
>>      sc_base switch $baseNumber
>>      if { [sc_filter first] != 0 } {
>>        if { [sc_game number] != 0 } {
>>          if { [sc_game altered] == 0 } {
>>            sc_game load [sc_filter first]
>>          }
>>      }
>>      }
>>      sc_base switch $current
>>
>>
>> Somebody should check it and check it in.
>>
>>      Gerd
>>
>>
>>
>> 
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