On 11/07/2010 11:11 PM, Joost 't Hart wrote:

> Hi,
>
> I found a nuisance with stockfish 1.6.2 and Scid's analysis mode.
>
> I analyzed the following beginners game:
>
> 1.e4 e5 2.Bc4 Nc6 3.Qh5 {Patzer} Nf6 4.Nf3 {Friend mode after all} h6
>
> If stockfish meets the forced mate it will stop thinking at "depth =
> 100" and produce a "bestmove" rightaway. I found several resources on
> the web that say that this is against the UCI "standard" after a "go
> infinite" as Scid instructs the engine to do.
>
> Scid on his part sends a "stop" after the thinking delay has expired.
>
> stockfish - in idle state - quietly replies "Unknown command: stop".
>
> Next, scid starts waiting for the engine's "bestmove" reaction on his
> "stop" command. To no avail. And the analysis process is locked up.
>
> I played the same scenario with Deep Shredder 11; this goes well in this
> respect (I saw other problems that may or may not be related to some
> local hacking that I did while looking for clues...)
>
> What to do? Make Scid a bit smarter? Is my info on UCI aspects
> correct/up-to-date?

Ok. Found a simple way to work around this, by simply anticipating the 
bestmove response to appear any time after we issue the "go infinite".

Will commit the solution soon. I am curious to see if the larger part of 
-Matt's trouble is gone by then as well.

> Cheers,
> Joost.



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