Pascal Georges wrote: Hi!
> I don't stick by heart to it. I'd suggest to port over the > statistics, maybe also an evaluation at the end, say, the > line played with the annotations from the mask, all the ? an > ?! one moved and maybe the commentary if any. Just to give > some feedback where it might have went wrong and where to > have a deeper look into the positions. > > > So there are two things here : > 1. Statistics > 2. Feedback when playing in Tree's training mode. > > 1. For statistics : of what use is : played 56 moves, 32 > in mask, 5 dubious, coverage of Mask is 14 % ? I agree that the pure numbers alone are only some sort of a start. They might only get a hint about the overal idea of where to go. Well, if I get 25 ?? positions out of 25 reached, this is some significance, that I don't know the ideas. Anyway, 5 doubious might have the problematic position "behind it", say Scid could store the position where the doubious moves occured (?!), the position where the blunders occured (?, ??), or where the player has chosen an interesting move (!?). I can imagine a sort of report of the kind: 5 ?? Pos 1, Pos 2 10 ? Pos 3, Pos 4, Pos 5, Pos 6, Pos 7 7 ?! Pos 8, Pos 9 15 !? Pos 10 And here I imagine to click on the postions to show them for further study. I think this would be some valuable feedback as the mask should contain stronger moves etc. I could also imagine giving something like the key positions, ie. positions that are reached by different play again and again, something like Key positions: Pos 1: 37 times Pos 2: 20 times Pos 3: 5 times I think as the tree is based on position it might help to sort things a bit. I've transpositions in mind here. Also it might give hints if there are positions with somethign like: move 1: !! move 2: ! move 3: !? and the player always choses move 2 only. > 2. For feedback : many options should be available, and I > think it is better to let the user play 14 moves even if > move #5 with a ?? The moves are recorded in current's > game so the user can review it and understand what has > gone wrong instead of a pop up that is a bad thing I think > in such a learning phase. Right, but it might be worth to add the ?? at move #5 already in the game record. What do you think about that? And Scid might well remember that the user chose the ?? at #5 already and point it out again in an overall "statistic". > I added the possibility to add a move even if the move was > never played in any game in the Tree to handle this case. > It is in CVS. I'll check out as soon as I come to it. Thanks! :) -- Kind regards, / War is Peace. | Freedom is Slavery. Alexander Wagner | Ignorance is Strength. | | Theory : G. Orwell, "1984" / In practice: USA, since 2001 ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users