Pascal Georges wrote:

Hi!

>     I don't stick by heart to it. I'd suggest to port over the
>     statistics, maybe also an evaluation at the end, say, the
>     line played with the annotations from the mask, all the ? an
>     ?! one moved and maybe the commentary if any. Just to give
>     some feedback where it might have went wrong and where to
>     have a deeper look into the positions.
> 
> 
> So there are two things here :
> 1. Statistics
> 2. Feedback when playing in Tree's training mode.
> 
> 1. For statistics : of what use is : played 56 moves, 32
> in mask, 5 dubious, coverage of Mask is 14 % ?

I agree that the pure numbers alone are only some sort of a
start. They might only get a hint about the overal idea of
where to go. Well, if I get 25 ?? positions out of 25
reached, this is some significance, that I don't know the
ideas.

Anyway, 5 doubious might have the problematic position
"behind it", say Scid could store the position where the
doubious moves occured (?!), the position where the blunders
occured (?, ??), or where the player has chosen an
interesting move (!?). I can imagine a sort of report of
the kind:

    5  ?? Pos 1, Pos 2
    10 ?  Pos 3, Pos 4, Pos 5, Pos 6, Pos 7
    7  ?! Pos 8, Pos 9
    15 !? Pos 10

And here I imagine to click on the postions to show them for
further study. I think this would be some valuable feedback
as the mask should contain stronger moves etc.

I could also imagine giving something like the key
positions, ie. positions that are reached by different play
again and again, something like

Key positions:

    Pos 1: 37 times
    Pos 2: 20 times
    Pos 3:  5 times

I think as the tree is based on position it might help to
sort things a bit. I've transpositions in mind here.

Also it might give hints if there are positions with
somethign like:

    move 1: !!
    move 2: !
    move 3: !?

and the player always choses move 2 only.

> 2. For feedback : many options should be available, and I
> think it is better to let the user play 14 moves even if
> move #5 with a ??  The moves are recorded in current's
> game so the user can review it and understand what has
> gone wrong instead of a pop up that is a bad thing I think
> in such a learning phase.

Right, but it might be worth to add the ?? at move #5
already in the game record. What do you think about that?
And Scid might well remember that the user chose the ?? at
#5 already and point it out again in an overall "statistic".

> I added the possibility to add a move even if the move was
> never played in any game in the Tree to handle this case.
> It is in CVS.

I'll check out as soon as I come to it. Thanks! :)

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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