On Thu, 2 Feb 2023 at 18:35, Richard Henderson
<[email protected]> wrote:
>
> On 2/2/23 04:30, Philipp Tomsich wrote:
> > On the second pass over these patches, here's how we can use gvec
> > support for both vror and vrol:
> >
> > /* Synthesize a rotate-right from a negate(shift-amount) + rotate-left */
> > static void tcg_gen_gvec_rotrs(unsigned vece, uint32_t dofs, uint32_t aofs,
> >                         TCGv_i32 shift, uint32_t oprsz, uint32_t maxsz)
> > {
> >      TCGv_i32 tmp = tcg_temp_new_i32();
> >      tcg_gen_neg_i32(tmp, shift);
> >      tcg_gen_gvec_rotls(vece, dofs, aofs, tmp, oprsz, maxsz);
>
> We can add rotls generically.
> I hadn't done this so far because there were no users.

I read this such that your preference is to have a generic gvec rotrs?
If this is correct, I can drop a patch to that effect…

Philipp.

Reply via email to