On 2/2/23 04:30, Philipp Tomsich wrote:
On the second pass over these patches, here's how we can use gvec
support for both vror and vrol:

/* Synthesize a rotate-right from a negate(shift-amount) + rotate-left */
static void tcg_gen_gvec_rotrs(unsigned vece, uint32_t dofs, uint32_t aofs,
                        TCGv_i32 shift, uint32_t oprsz, uint32_t maxsz)
{
     TCGv_i32 tmp = tcg_temp_new_i32();
     tcg_gen_neg_i32(tmp, shift);
     tcg_gen_gvec_rotls(vece, dofs, aofs, tmp, oprsz, maxsz);

We can add rotls generically.
I hadn't done this so far because there were no users.


r~

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