On 2/15/21 5:28 PM, Richard Henderson wrote:
> On 2/14/21 9:58 AM, Philippe Mathieu-Daudé wrote:
>> + if (a->rs == 0) {
>> + tcg_gen_movi_i64(cpu_gpr_hi[a->rd], 0);
>> + } else {
>> + tcg_gen_mov_i64(cpu_gpr_hi[a->rd], cpu_gpr[a->rs]);
>> + }
>> +
>> + if (a->rt == 0) {
>> + tcg_gen_movi_i64(cpu_gpr[a->rd], 0);
>> + } else if (a->rd != a->rt) {
>> + tcg_gen_mov_i64(cpu_gpr[a->rd], cpu_gpr[a->rt]);
>> + }
>
> Use gen_load_gpr.
This is code movement, but I'll clean in a previous patch.
> Otherwise,
> Reviewed-by: Richard Henderson <[email protected]>
Thanks!