David CARLIER <devne...@gmail.com> writes:

> Thanks for the feedback, in case you can always force the Debug mode via
> cmake e.g. -DCMAKE_BUILD_TYPE=Debug
> If I recall correctly you re running it into ppc arch ? Would like to see
> classic x86 archs users feedbacks too.
> Will try myself in some hours.
>
> On 30 April 2018 at 11:01, Solene Rapenne <sol...@perso.pw> wrote:
>
>>
>> Thomas Frohwein writes:
>>
>> > On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
>> >
>> > I tried it on amd64 - installed the package, downloaded Barony: Cursed
>> Edition
>> > from gog.com, innoextract, then copied all the game files to
>> > /usr/local/share/games/barony. It counts through all the 400-something
>> assets
>> > that it loads, but afterwards just exits without any error.
>> >
>> > The version on gog.com is listed as 2.0.7 and is probably outdated. I
>> think
>> > a README with some details on this and maybe the game data folder may be
>> > useful.
>> >
>> > I'll probably have to wait for an update on gog.com before being able
>> to test.
>>
>> GOG now has 3.1.4 version. I still can't get the game to work, using
>> latest port version.
>>
>> I did :
>>
>>     $ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe'
>>     $ doas rsync -av tmp/ /usr/local/share/games/barony/
>>     $ barony
>>     [12-58-43] Data path is /usr/local/share/games/barony
>>     $ echo $?
>>     $ 1
>>
>> I don't succeed having a backtrace with gdb.
>>

Same issue seems to happen on amd64 here.
Haven't tested yet with debug build.

Timo

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