David CARLIER <devne...@gmail.com> writes: > Thanks for the feedback, in case you can always force the Debug mode via > cmake e.g. -DCMAKE_BUILD_TYPE=Debug > If I recall correctly you re running it into ppc arch ? Would like to see > classic x86 archs users feedbacks too. > Will try myself in some hours. > > On 30 April 2018 at 11:01, Solene Rapenne <sol...@perso.pw> wrote: > >> >> Thomas Frohwein writes: >> >> > On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote: >> > >> > I tried it on amd64 - installed the package, downloaded Barony: Cursed >> Edition >> > from gog.com, innoextract, then copied all the game files to >> > /usr/local/share/games/barony. It counts through all the 400-something >> assets >> > that it loads, but afterwards just exits without any error. >> > >> > The version on gog.com is listed as 2.0.7 and is probably outdated. I >> think >> > a README with some details on this and maybe the game data folder may be >> > useful. >> > >> > I'll probably have to wait for an update on gog.com before being able >> to test. >> >> GOG now has 3.1.4 version. I still can't get the game to work, using >> latest port version. >> >> I did : >> >> $ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe' >> $ doas rsync -av tmp/ /usr/local/share/games/barony/ >> $ barony >> [12-58-43] Data path is /usr/local/share/games/barony >> $ echo $? >> $ 1 >> >> I don't succeed having a backtrace with gdb. >>
Same issue seems to happen on amd64 here. Haven't tested yet with debug build. Timo