Le 2018-04-30 14:08, David CARLIER a écrit :
Thanks for the feedback, in case you can always force the Debug mode
via
cmake e.g. -DCMAKE_BUILD_TYPE=Debug
If I recall correctly you re running it into ppc arch ? Would like to
see
classic x86 archs users feedbacks too.
Will try myself in some hours.
On 30 April 2018 at 11:01, Solene Rapenne <sol...@perso.pw> wrote:
Thomas Frohwein writes:
> On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
>
> I tried it on amd64 - installed the package, downloaded Barony: Cursed
Edition
> from gog.com, innoextract, then copied all the game files to
> /usr/local/share/games/barony. It counts through all the 400-something
assets
> that it loads, but afterwards just exits without any error.
>
> The version on gog.com is listed as 2.0.7 and is probably outdated. I
think
> a README with some details on this and maybe the game data folder may be
> useful.
>
> I'll probably have to wait for an update on gog.com before being able
to test.
GOG now has 3.1.4 version. I still can't get the game to work, using
latest port version.
I did :
$ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe'
$ doas rsync -av tmp/ /usr/local/share/games/barony/
$ barony
[12-58-43] Data path is /usr/local/share/games/barony
$ echo $?
$ 1
I don't succeed having a backtrace with gdb.
I did use an amd64 -current system with a fresh
/usr/local/share/games/barony
folder. I will try again with the cmake debug flags. :)