Thanks for the feedback, in case you can always force the Debug mode via
cmake e.g. -DCMAKE_BUILD_TYPE=Debug
If I recall correctly you re running it into ppc arch ? Would like to see
classic x86 archs users feedbacks too.
Will try myself in some hours.

On 30 April 2018 at 11:01, Solene Rapenne <sol...@perso.pw> wrote:

>
> Thomas Frohwein writes:
>
> > On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote:
> >
> > I tried it on amd64 - installed the package, downloaded Barony: Cursed
> Edition
> > from gog.com, innoextract, then copied all the game files to
> > /usr/local/share/games/barony. It counts through all the 400-something
> assets
> > that it loads, but afterwards just exits without any error.
> >
> > The version on gog.com is listed as 2.0.7 and is probably outdated. I
> think
> > a README with some details on this and maybe the game data folder may be
> > useful.
> >
> > I'll probably have to wait for an update on gog.com before being able
> to test.
>
> GOG now has 3.1.4 version. I still can't get the game to work, using
> latest port version.
>
> I did :
>
>     $ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe'
>     $ doas rsync -av tmp/ /usr/local/share/games/barony/
>     $ barony
>     [12-58-43] Data path is /usr/local/share/games/barony
>     $ echo $?
>     $ 1
>
> I don't succeed having a backtrace with gdb.
>

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