Thanks for the feedback, in case you can always force the Debug mode via cmake e.g. -DCMAKE_BUILD_TYPE=Debug If I recall correctly you re running it into ppc arch ? Would like to see classic x86 archs users feedbacks too. Will try myself in some hours.
On 30 April 2018 at 11:01, Solene Rapenne <sol...@perso.pw> wrote: > > Thomas Frohwein writes: > > > On Fri, Mar 30, 2018 at 12:42:36AM +0200, Solene Rapenne wrote: > > > > I tried it on amd64 - installed the package, downloaded Barony: Cursed > Edition > > from gog.com, innoextract, then copied all the game files to > > /usr/local/share/games/barony. It counts through all the 400-something > assets > > that it loads, but afterwards just exits without any error. > > > > The version on gog.com is listed as 2.0.7 and is probably outdated. I > think > > a README with some details on this and maybe the game data folder may be > > useful. > > > > I'll probably have to wait for an update on gog.com before being able > to test. > > GOG now has 3.1.4 version. I still can't get the game to work, using > latest port version. > > I did : > > $ innoextract 'setup_barony_cursed_edition_3.1.4_(20340).exe' > $ doas rsync -av tmp/ /usr/local/share/games/barony/ > $ barony > [12-58-43] Data path is /usr/local/share/games/barony > $ echo $? > $ 1 > > I don't succeed having a backtrace with gdb. >