On 2018/04/21 11:39, mazoc...@disroot.org wrote:
> Hi!
> 
> I am running Minetest from branch backport-0.4, I had to patch it make
> it compile and run. Since I am ignorant I have questions about patch
> for src/CMakeLists.txt (I've just compiled this game without patching
> this file and game runs fine)
> 
> @@ -61,6 +61,8 @@ set(USE_GETTEXT FALSE)
>  
>  if(ENABLE_GETTEXT)
>         find_package(GettextLib)
> +       find_package(Iconv)
> +       find_package(Intl)
>         if(GETTEXT_FOUND)
>                 if(WIN32)
>                         message(STATUS "GetText library: ${GETTEXT_LIBRARY}")
> 
> These two lines are not required, why add them?

They may have been needed in the past. If it's happy without them then
maybe they can be removed.

> @@ -550,7 +555,8 @@ if(BUILD_CLIENT)
>                 ${BZIP2_LIBRARIES}
>                 ${PNG_LIBRARIES}
>                 ${X11_LIBRARIES}
> -               ${GETTEXT_LIBRARY}
> +               ${ICONV_LIBRARIES}
> +               ${Intl_LIBRARIES}
>                 ${SOUND_LIBRARIES}
>                 ${SQLITE3_LIBRARY}
>                 ${LUA_LIBRARY}
> @@ -612,7 +618,8 @@ if(BUILD_SERVER)
>                 ${ZLIB_LIBRARIES}
>                 ${SQLITE3_LIBRARY}
>                 ${JSON_LIBRARY}
> -               ${GETTEXT_LIBRARY}
> +               ${ICONV_LIBRARIES}
> +               ${Intl_LIBRARIES}
>                 ${LUA_LIBRARY}
>                 ${GMP_LIBRARY}
>                 ${PLATFORM_LIBS}
> 
> Why remove ${GETTEXT_LIBRARY} lines? Also is that patch worth for
> if(BUILD_SERVER) if server is not actually built (I checked plist)?
> 
> @@ -682,14 +689,12 @@ else()
>                 set(OTHER_FLAGS "-mthreads -fexceptions")
>         endif()
> 
> -       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} 
> ${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
> 
>        
> +       set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} 
> ${WARNING_FLAGS} ${OTHER_FLAGS}")
>         if(APPLE)
>                 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
> -       else()
> -               set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 
> -fomit-frame-pointer")
>         endif(APPLE)
>         set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS} 
> ${OTHER_FLAGS}")
> -       set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS} 
> ${OTHER_FLAGS}")
> +       set(CMAKE_CXX_FLAGS_DEBUG "-g -Wall -Wabi ${WARNING_FLAGS} 
> ${OTHER_FLAGS}")
>  
>         if(USE_GPROF)
>                 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
> 
> Is that -Wall flag removed to make compilation faster?

I don't see a removed -Wall in what you sent?

> What's wrong about -O0 coming after -g?

Optimizer flags are controlled by ports or the user, not the ported software.

> And why not remove -O1 for
> semi-debug in that case?

Presumably "semi-debug" is not reached by any usual port builds ("debug" is,
when MODCMAKE_DEBUG is set).

> And what's wrong with those optimisations?

(see above)

> Let me guess, this game doesn't compile/run because of old GCC on some
> architectures, does it?

No idea, check the packages directories on ftp.

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