Hi!
I am running Minetest from branch backport-0.4, I had to patch it make
it compile and run. Since I am ignorant I have questions about patch
for src/CMakeLists.txt (I've just compiled this game without patching
this file and game runs fine)
@@ -61,6 +61,8 @@ set(USE_GETTEXT FALSE)
if(ENABLE_GETTEXT)
find_package(GettextLib)
+ find_package(Iconv)
+ find_package(Intl)
if(GETTEXT_FOUND)
if(WIN32)
message(STATUS "GetText library: ${GETTEXT_LIBRARY}")
These two lines are not required, why add them?
@@ -550,7 +555,8 @@ if(BUILD_CLIENT)
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
- ${GETTEXT_LIBRARY}
+ ${ICONV_LIBRARIES}
+ ${Intl_LIBRARIES}
${SOUND_LIBRARIES}
${SQLITE3_LIBRARY}
${LUA_LIBRARY}
@@ -612,7 +618,8 @@ if(BUILD_SERVER)
${ZLIB_LIBRARIES}
${SQLITE3_LIBRARY}
${JSON_LIBRARY}
- ${GETTEXT_LIBRARY}
+ ${ICONV_LIBRARIES}
+ ${Intl_LIBRARIES}
${LUA_LIBRARY}
${GMP_LIBRARY}
${PLATFORM_LIBS}
Why remove ${GETTEXT_LIBRARY} lines? Also is that patch worth for
if(BUILD_SERVER) if server is not actually built (I checked plist)?
@@ -682,14 +689,12 @@ else()
set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS}
${WARNING_FLAGS} ${OTHER_FLAGS} -ffast-math -Wall -pipe -funroll-loops")
+ set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS}
${WARNING_FLAGS} ${OTHER_FLAGS}")
if(APPLE)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os")
- else()
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3
-fomit-frame-pointer")
endif(APPLE)
set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 -Wall -Wabi ${WARNING_FLAGS}
${OTHER_FLAGS}")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wabi ${WARNING_FLAGS}
${OTHER_FLAGS}")
+ set(CMAKE_CXX_FLAGS_DEBUG "-g -Wall -Wabi ${WARNING_FLAGS}
${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
Is that -Wall flag removed to make compilation faster?
What's wrong about -O0 coming after -g? And why not remove -O1 for
semi-debug in that case?
And what's wrong with those optimisations?
Let me guess, this game doesn't compile/run because of old GCC on some
architectures, does it?