On Wed, Sep 16, 2015 at 11:39:22AM +0200, Ingo Schwarze wrote: > Hi Ryan, > > Ryan Freeman wrote on Mon, Sep 14, 2015 at 07:26:45PM -0700: > > > * convert perl -pi -e into sed -i, update expression to suite > > this release of chocolate-doom (they added XDG_DATA_* paths, > > so this code changed) > > * tore hair out because for some reason it seems the autotools > > no-longer respected MAKE_FLAGS execgamesdir setting in the > > port Makefile, replaced with another sed -i to update it > > directly in src/Makefile.in. If this isn't necessary, no > > idea why MAKE_FLAGS isn't applying.. > > Taken. > > > * remove share/appdata/ and share/icons/ from PLIST as they > > are created elsewhere, I believe this is preferred? > > Not taken. I think these directories are shared items. Other > ports have them, too, when putting files inside. They are not > in /etc/mtree/4.4BSD.dist. You may have gotten away without > them because you had other ports installed providing them. > > > tested the package out and it loads the game files from > > /usr/local/share/doom/ as it should, seems to run fine here on > > amd64. ports updated before editing this. > > Committed, lest a simple games update turn into a bikeshed... :)
Clearly, the paint needs to be chocolate-brown... ;) Thanks for the insights Ingo, and for getting it committed! Cheers! --ryan