Pascal Stumpf writes: > On Sat, 19 Jul 2014 19:55:02 -0600, "Anthony J. Bentley" wrote: > > "Anthony J. Bentley" writes: > > > Hi, > > > > > > 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform > > > real-time strategy game of ancient warfare. In short, it is a > > > historically-based war/economy game that allows players to relive or > > > rewrite the history of Wetsern civilizations, focusing on the years > > > between 500 B.C. and 500 A.D. The project is highly ambitious, involving > > > state-of-the-art 3D graphics, detailed artwork, sound, and a flexible > > > and powerful custom-built game engine. > > > > > > The port runs well on amd64. Lots of improvements from kirby@ and pascal@ > . > > > > So despite some efforts it currently doesn't build on i386 (this is a > > somewhat recent problem, as it has worked there in the past). > > > > Given how long this port has been sitting in wip, I would much rather > > mark it BROKEN-i386 and fix it in tree, since that will allow amd64 > > packages to happen sooner rather than later. > > > > ok? > > Nope, the problem is not i386-specific. It's related to guenther@'s > endian.h changes. I'll send a detailed mail in a bit.
Indeed, I was too quick to call it broken. With -current gcc packages it builds and runs on i386 too. Thanks for looking into this. So... any other blockers? -- Anthony J. Bentley