Pascal Stumpf writes:
> On Sat, 19 Jul 2014 19:55:02 -0600, "Anthony J. Bentley" wrote:
> > "Anthony J. Bentley" writes:
> > > Hi,
> > > 
> > > 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
> > > real-time strategy game of ancient warfare. In short, it is a
> > > historically-based war/economy game that allows players to relive or
> > > rewrite the history of Wetsern civilizations, focusing on the years
> > > between 500 B.C. and 500 A.D. The project is highly ambitious, involving
> > > state-of-the-art 3D graphics, detailed artwork, sound, and a flexible
> > > and powerful custom-built game engine.
> > > 
> > > The port runs well on amd64. Lots of improvements from kirby@ and pascal@
> .
> > 
> > So despite some efforts it currently doesn't build on i386 (this is a
> > somewhat recent problem, as it has worked there in the past).
> > 
> > Given how long this port has been sitting in wip, I would much rather
> > mark it BROKEN-i386 and fix it in tree, since that will allow amd64
> > packages to happen sooner rather than later.
> > 
> > ok?
> 
> Nope, the problem is not i386-specific.  It's related to guenther@'s
> endian.h changes.  I'll send a detailed mail in a bit.

Indeed, I was too quick to call it broken. With -current gcc packages
it builds and runs on i386 too. Thanks for looking into this.

So... any other blockers?

-- 
Anthony J. Bentley

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