On Fri, Jul 11, 2014 at 02:23:14AM -0600, Anthony J. Bentley wrote: > On Sat, Apr 5, 2014 at 3:14 AM, Jonathan Gray <j...@jsg.id.au> wrote: > > On Sat, Apr 05, 2014 at 02:16:37AM -0600, Anthony J. Bentley wrote: > >> Hi, > >> > >> ResidualVM is a game engine reimplementation that allows you to play 3D > >> adventure game Grim Fandango. > >> > >> ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A > >> software renderer is also included for machines without hardware OpenGL. > >> > >> > >> I've tested with the Grim Fandango demo on i386/amd64. > >> > >> ok? > > > > You're missing a few things there. > > > > Look at the output of the configure run, OpenGL is not picked > > up unless you have something like > > > > CONFIGURE_ENV+= CPPFLAGS="-I${X11BASE}/include" \ > > LDFLAGS="-L${X11BASE}/lib" > > > > and the freetype test will fail unless -pedantic is removed > > from the configure script: > > > > /usr/X11R6/include/freetype2/config/ftconfig.h: In function 'FT_Int32 > > FT_MulFix_x86_64(FT_Int32, FT_Int32)': > > /usr/X11R6/include/freetype2/config/ftconfig.h:532: error: ISO C++ does not > > support 'long long' > > /usr/X11R6/include/freetype2/config/ftconfig.h:535: error: ISO C++ does not > > support 'long long' > > Here's an updated port that builds with GL support (can be disabled at > runtime if so desired) and freetype. > > The other configure tests that fail (vorbis, etc) are actually > disabled by default in residualvm. > > ok?
I don't have the grim datafiles here at the hackathon but this looks fine to me, ok. Be aware that the demo is quite a bit different the main game, for example it uses a text based format to describe the models where as the full game has a binary format for models. So I wouldn't be surprised if some problems occur only on the demo version.