On Fri, Jul 11, 2014 at 02:23:14AM -0600, Anthony J. Bentley wrote:
> On Sat, Apr 5, 2014 at 3:14 AM, Jonathan Gray <j...@jsg.id.au> wrote:
> > On Sat, Apr 05, 2014 at 02:16:37AM -0600, Anthony J. Bentley wrote:
> >> Hi,
> >>
> >> ResidualVM is a game engine reimplementation that allows you to play 3D
> >> adventure game Grim Fandango.
> >>
> >> ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A
> >> software renderer is also included for machines without hardware OpenGL.
> >>
> >>
> >> I've tested with the Grim Fandango demo on i386/amd64.
> >>
> >> ok?
> >
> > You're missing a few things there.
> >
> > Look at the output of the configure run, OpenGL is not picked
> > up unless you have something like
> >
> > CONFIGURE_ENV+= CPPFLAGS="-I${X11BASE}/include" \
> >                 LDFLAGS="-L${X11BASE}/lib"
> >
> > and the freetype test will fail unless -pedantic is removed
> > from the configure script:
> >
> > /usr/X11R6/include/freetype2/config/ftconfig.h: In function 'FT_Int32 
> > FT_MulFix_x86_64(FT_Int32, FT_Int32)':
> > /usr/X11R6/include/freetype2/config/ftconfig.h:532: error: ISO C++ does not 
> > support 'long long'
> > /usr/X11R6/include/freetype2/config/ftconfig.h:535: error: ISO C++ does not 
> > support 'long long'
> 
> Here's an updated port that builds with GL support (can be disabled at
> runtime if so desired) and freetype.
> 
> The other configure tests that fail (vorbis, etc) are actually
> disabled by default in residualvm.
> 
> ok?

I don't have the grim datafiles here at the hackathon but this
looks fine to me, ok.

Be aware that the demo is quite a bit different the main game,
for example it uses a text based format to describe the models
where as the full game has a binary format for models.  So I wouldn't
be surprised if some problems occur only on the demo version.

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