On Sat, Apr 5, 2014 at 3:14 AM, Jonathan Gray <j...@jsg.id.au> wrote:
> On Sat, Apr 05, 2014 at 02:16:37AM -0600, Anthony J. Bentley wrote:
>> Hi,
>>
>> ResidualVM is a game engine reimplementation that allows you to play 3D
>> adventure game Grim Fandango.
>>
>> ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A
>> software renderer is also included for machines without hardware OpenGL.
>>
>>
>> I've tested with the Grim Fandango demo on i386/amd64.
>>
>> ok?
>
> You're missing a few things there.
>
> Look at the output of the configure run, OpenGL is not picked
> up unless you have something like
>
> CONFIGURE_ENV+= CPPFLAGS="-I${X11BASE}/include" \
>                 LDFLAGS="-L${X11BASE}/lib"
>
> and the freetype test will fail unless -pedantic is removed
> from the configure script:
>
> /usr/X11R6/include/freetype2/config/ftconfig.h: In function 'FT_Int32 
> FT_MulFix_x86_64(FT_Int32, FT_Int32)':
> /usr/X11R6/include/freetype2/config/ftconfig.h:532: error: ISO C++ does not 
> support 'long long'
> /usr/X11R6/include/freetype2/config/ftconfig.h:535: error: ISO C++ does not 
> support 'long long'

Here's an updated port that builds with GL support (can be disabled at
runtime if so desired) and freetype.

The other configure tests that fail (vorbis, etc) are actually
disabled by default in residualvm.

ok?

-- 
Anthony J. Bentley

Attachment: residualvm.tar.gz
Description: GNU Zip compressed data

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