On Sat, Apr 05, 2014 at 02:16:37AM -0600, Anthony J. Bentley wrote:
> Hi,
> 
> ResidualVM is a game engine reimplementation that allows you to play 3D
> adventure game Grim Fandango.
> 
> ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A
> software renderer is also included for machines without hardware OpenGL.
> 
> 
> I've tested with the Grim Fandango demo on i386/amd64.
> 
> ok?

You're missing a few things there.

Look at the output of the configure run, OpenGL is not picked
up unless you have something like

CONFIGURE_ENV+= CPPFLAGS="-I${X11BASE}/include" \
                LDFLAGS="-L${X11BASE}/lib"

and the freetype test will fail unless -pedantic is removed
from the configure script:

/usr/X11R6/include/freetype2/config/ftconfig.h: In function 'FT_Int32 
FT_MulFix_x86_64(FT_Int32, FT_Int32)':
/usr/X11R6/include/freetype2/config/ftconfig.h:532: error: ISO C++ does not 
support 'long long'
/usr/X11R6/include/freetype2/config/ftconfig.h:535: error: ISO C++ does not 
support 'long long'

The COMMENT is misleading as well, as there are many 3D LucasArts games
that use lua that won't work and they are shoehorning support
for things like myst 3 into the same code base.

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