ping

I even managed to run windows 95 on this thing, although I've seen some
crashes.

On 2023/11/26 10:54:50 +0100, Omar Polo <o...@omarpolo.com> wrote:
> Hello,
> 
> this is a port for a fork (from my understanding) of NekoProjectII
> (emulators/xnp2.)  Can't say much on the differences between the two,
> except that np21kai has working audio out of the box and seems to be
> actively developed.
> 
> So far I tested it with Touhou 1 Highly Responsive To Prayers and 5
> Mystic Square and to me it seems like it's faster than xnp2, but since
> i've tinkered with xnp2 settings and not with xnp21kai it could be my
> fault.
> 
> port wise: rev.22 is quite 'old' and I'm not sure it the various rev.N
> are meant to be tags in the proper sense of the word, so I'm just
> snagging the latest commit and set version to 0.0.YYYYMMDD.
> 
> There seems to be something off with cmake and SDL2 detection, but this
> thingy tries SDL1 first so I had to patch the CMakeLists.txt anyway to
> only use SDL2 even if SDL1 appears to be installed.  The manpages also
> needed to be moved in the correct place and I was afraid to touch cmake
> stuff any more hence the custom post-install.  (by default they ends up
> in share/xnp21kai.1 and .1j IIRC, very weird.)
> 
> I've patched network/net.c so that it now compiles, but no idea how to
> actually test it.
> 
> To be able to play Touhou had to copy (but symlinking works too) a font
> in ~/.config/xnp21kai/default.tff (and delete font.tmp) otherwise font
> rendering was busted.  Don't know if it is required for other games as
> well, but I could add a README eventually.
> 
> Comments/ok welcome :)

Attachment: xnp21kai.tar.gz
Description: GNU Zip compressed data

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