ping I even managed to run windows 95 on this thing, although I've seen some crashes.
On 2023/11/26 10:54:50 +0100, Omar Polo <o...@omarpolo.com> wrote: > Hello, > > this is a port for a fork (from my understanding) of NekoProjectII > (emulators/xnp2.) Can't say much on the differences between the two, > except that np21kai has working audio out of the box and seems to be > actively developed. > > So far I tested it with Touhou 1 Highly Responsive To Prayers and 5 > Mystic Square and to me it seems like it's faster than xnp2, but since > i've tinkered with xnp2 settings and not with xnp21kai it could be my > fault. > > port wise: rev.22 is quite 'old' and I'm not sure it the various rev.N > are meant to be tags in the proper sense of the word, so I'm just > snagging the latest commit and set version to 0.0.YYYYMMDD. > > There seems to be something off with cmake and SDL2 detection, but this > thingy tries SDL1 first so I had to patch the CMakeLists.txt anyway to > only use SDL2 even if SDL1 appears to be installed. The manpages also > needed to be moved in the correct place and I was afraid to touch cmake > stuff any more hence the custom post-install. (by default they ends up > in share/xnp21kai.1 and .1j IIRC, very weird.) > > I've patched network/net.c so that it now compiles, but no idea how to > actually test it. > > To be able to play Touhou had to copy (but symlinking works too) a font > in ~/.config/xnp21kai/default.tff (and delete font.tmp) otherwise font > rendering was busted. Don't know if it is required for other games as > well, but I could add a README eventually. > > Comments/ok welcome :)
xnp21kai.tar.gz
Description: GNU Zip compressed data