> On jul. 25, 2014, 3:43 p.m., Martin Gräßlin wrote:
> > The problem is not the different window, but probably the different OpenGL 
> > context. QtQuick uses with the threaded renderer an OpenGL context per 
> > QWindow. Marco could confirm that by enforcing the main thread renderer and 
> > verify that this also fixes the problem. If that's the case I'd rather go 
> > for verifying that it's the correct OpenGL context than the QWindow.
> 
> Marco Martin wrote:
>     yep, with export QSG_RENDER_LOOP=basic seems rendering is correct
> 
> David Edmundson wrote:
>     I don't think comparing contexts is possible here.
>     Qt has a wrapper round the OpenGL context, QOpenGLContext.
>     
>     You have one of those per window, even if underneath there is just one 
> OpenGL context. It's possible to get the "shareContext" but according to the 
> docs that can return 0 on some platforms at which point we're playing 
> dangerously.

Therefore it's correct that the patch is too conservative, no?


- Aleix


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On jul. 25, 2014, 2:28 p.m., Aleix Pol Gonzalez wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/119465/
> -----------------------------------------------------------
> 
> (Updated jul. 25, 2014, 2:28 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> Apparently in nvidia we get corruptions when a texture created for a window 
> is used in another one.
> With this patch we tell the texture has changed when we move it from a window 
> to another, so it's re-created and we keep textures for all windows 
> separately. This way we ensure they don't mix.
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/framesvgitem.h 0b39c70 
>   src/declarativeimports/core/framesvgitem.cpp ebac29f 
> 
> Diff: https://git.reviewboard.kde.org/r/119465/diff/
> 
> 
> Testing
> -------
> 
> Still works here, I hope Marco can confirm it fixes the problem.
> 
> 
> Thanks,
> 
> Aleix Pol Gonzalez
> 
>

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