> On July 25, 2014, 3:43 p.m., Martin Gräßlin wrote: > > The problem is not the different window, but probably the different OpenGL > > context. QtQuick uses with the threaded renderer an OpenGL context per > > QWindow. Marco could confirm that by enforcing the main thread renderer and > > verify that this also fixes the problem. If that's the case I'd rather go > > for verifying that it's the correct OpenGL context than the QWindow.
yep, with export QSG_RENDER_LOOP=basic seems rendering is correct - Marco ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119465/#review63166 ----------------------------------------------------------- On July 25, 2014, 2:28 p.m., Aleix Pol Gonzalez wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/119465/ > ----------------------------------------------------------- > > (Updated July 25, 2014, 2:28 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > Apparently in nvidia we get corruptions when a texture created for a window > is used in another one. > With this patch we tell the texture has changed when we move it from a window > to another, so it's re-created and we keep textures for all windows > separately. This way we ensure they don't mix. > > > Diffs > ----- > > src/declarativeimports/core/framesvgitem.h 0b39c70 > src/declarativeimports/core/framesvgitem.cpp ebac29f > > Diff: https://git.reviewboard.kde.org/r/119465/diff/ > > > Testing > ------- > > Still works here, I hope Marco can confirm it fixes the problem. > > > Thanks, > > Aleix Pol Gonzalez > >
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