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The problem is not the different window, but probably the different OpenGL context. QtQuick uses with the threaded renderer an OpenGL context per QWindow. Marco could confirm that by enforcing the main thread renderer and verify that this also fixes the problem. If that's the case I'd rather go for verifying that it's the correct OpenGL context than the QWindow. - Martin Gräßlin On July 25, 2014, 4:28 p.m., Aleix Pol Gonzalez wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/119465/ > ----------------------------------------------------------- > > (Updated July 25, 2014, 4:28 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > Apparently in nvidia we get corruptions when a texture created for a window > is used in another one. > With this patch we tell the texture has changed when we move it from a window > to another, so it's re-created and we keep textures for all windows > separately. This way we ensure they don't mix. > > > Diffs > ----- > > src/declarativeimports/core/framesvgitem.h 0b39c70 > src/declarativeimports/core/framesvgitem.cpp ebac29f > > Diff: https://git.reviewboard.kde.org/r/119465/diff/ > > > Testing > ------- > > Still works here, I hope Marco can confirm it fixes the problem. > > > Thanks, > > Aleix Pol Gonzalez > >
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