> On March 21, 2014, 9:24 a.m., Marco Martin wrote: > > what's the status of this?
It wasn't really a priority before the beta, so I moved away for a bit. Code as far as I'm concerned is fine, but I'd like to modify this so that we switch back away from a fading node when we're not animating. Otherwise we're keeping two QSGTexture objects when we only need one. - David ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/116024/#review53630 ----------------------------------------------------------- On Feb. 27, 2014, 1:44 p.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/116024/ > ----------------------------------------------------------- > > (Updated Feb. 27, 2014, 1:44 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > Port IconItem to native QSGTexture including the animation. > This will save constantly uploading a new texture to OpenGL throughout the > animation. > > > Diffs > ----- > > CMakeLists.txt 4bc47bf > src/declarativeimports/core/CMakeLists.txt 97e9283 > src/declarativeimports/core/fadingnode.cpp PRE-CREATION > src/declarativeimports/core/fadingnode_p.h PRE-CREATION > src/declarativeimports/core/iconitem.h 26ee410 > src/declarativeimports/core/iconitem.cpp fed2f9b > > Diff: https://git.reviewboard.kde.org/r/116024/diff/ > > > Testing > ------- > > Test app: http://paste.kde.org/pl5pwdnel > > > Thanks, > > David Edmundson > >
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