> On May 14, 2014, 11:48 a.m., Martin Gräßlin wrote: > > just random thought: should we introuce a shaders source directory and not > > have the shader source in the code?
Qt does that. It certainly makes sense if you are going to have lots and lots. We have 2. Certainly not a bad thought, but I'd say we should move later if we need it. - David ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/116024/#review57914 ----------------------------------------------------------- On May 13, 2014, 3:25 p.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/116024/ > ----------------------------------------------------------- > > (Updated May 13, 2014, 3:25 p.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > Port IconItem to native QSGTexture including the animation. > This will save constantly uploading a new texture to OpenGL throughout the > animation. > > > Diffs > ----- > > .reviewboardrc 804529c > src/declarativeimports/core/CMakeLists.txt 9b3313d > src/declarativeimports/core/fadingnode.cpp PRE-CREATION > src/declarativeimports/core/fadingnode_p.h PRE-CREATION > src/declarativeimports/core/iconitem.h 92a5233 > src/declarativeimports/core/iconitem.cpp 9cb487c > > Diff: https://git.reviewboard.kde.org/r/116024/diff/ > > > Testing > ------- > > Test app: http://paste.kde.org/pl5pwdnel > > Test app shows for lots of icons a decrease from 40 -> 27Mb > apitrace has a lot fewer calls to glTexImage2D > > > Thanks, > > David Edmundson > >
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