A Terça, 13 de Novembro de 2012 13:02:43 Marco Martin escreveu: > On Tuesday 13 November 2012, Nuno Pinheiro wrote: > > A Terça, 13 de Novembro de 2012 11:21:34 Marco Martin escreveu: > > > It would be something that looks way less cluttered than kickoff, but > > > with not many regressions > > > > +++++++++++ 1 also we need to think about some intrudutory videos to kde > > somtimes we wont ve able make all things in kde instantly discoverable if > > they are a bit outside the way users are used to usualy use an > > app/feature... > > yep, agree that a series of videos would be quite useful (a potential > problem of videos tough is that the quality level they stop to look > amateurish is pretty high)
yeap :( videos require alot of difrent skils. Its incredibly easy to look like just another youtube spamer. > We are having the same problem in active: different concepts from what one > may be used to, so oddly i was having exactly the same conversation with > Aaron the last week on how solve that, how make a simple way to show users > how to do something. > An idea that came up is some kind of interactive tutorial (i just have some > proof of concept code, nothing really working yet) when a ui is in QML, it > may be actually not too hard to do. > > It must of course be something explicitly lauched by the user (if is on the > first run/mandatory the first thing one looks for is the skip button :p) > > With a 100% qml interface a thing that is possible to do is to put an > overlay on top of the whole scene, that tells messages, like "click on this > text field and write foo to search for it", "drag this slider trough its > whole length". > > There are ways in which this qml scene of the tutorial can have access to > the objects of the actual ui. > > So it may notice when the user actually did the suggested operation, for > instance by checking the text in that search field, then when the criteria > of actions to do are met, the tutorial goes to the next step and so on. > Basically like the first level of any videogame. > > Now, a videogame is a radically different kind of app (and one approaches to > it in a different way), so is not 100% sure the concept will translate > smoothly and there can be some mayor difficulties to work around, > especially on the desktop. > It may be worth trying with something simple tough ;) Yes this is interesting stuf... The key thing here is how do we pull it of without anying the user to bits... and caling him stupid, a great portion of our user base feals that we call them that every time we hint anything a bit more obviusly... So the trick IMO passes through hinting new fetures only enough that the user finds out the rest by himself, so he feals smart and not stupid. > Cheers, > Marco Martin _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel