https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #15 from Timothy Arceri <[email protected]> ---
(In reply to [email protected] from comment #14)
> Hi Timothy thanks for looking into this.
>
> If you remember from
> https://bugs.freedesktop.org/show_bug.cgi?id=105807#c8
>
> this kind of thing also happens with "real world" shaders so I dont think
> this is piglit specific, rather that the piglit shaders in question expose a
> flaw in mesa.
That was because the shaders were failing to compile until I fixed Mesa to
compile the compat shaders correctly :)
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