https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #24 from [email protected] <[email protected]> ---
I honestly dont know what youre talking about.
This is basically just fallout from me running captured piglit shaders in
shader-db.
Shouldn't make a difference, should it?
But it does.
It seems that shader-db is more strict when it comes to handling shaders and
this exposes problems in the shaders piglit is using.
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