https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #140 from Nicola Taibi <[email protected]> ---
Hi Fabio,

Subject: Update on Quantum Core Modernization and Faction Color Synchronization

Summary of Latest Implementations:

1.  Procedural Quantum Cores: Transitioned from legacy PBR spheres to a fully
procedural wireframe polyhedron system for Alliance vessels. The new
architecture supports 13 distinct geometric classes, with complexity scaling
dynamically from 3 equatorial segments (Frigate Class) to 75 segments (Legacy
Class).
2.  Visual Differentiation & Dynamics: Implemented class-aware rotation speeds
to reflect energy output differences across the fleet. High-tier vessels now
exhibit significantly faster core rotations (up to 3.4x) and higher geometric
density compared to tactical support ships.
3.  Spatial Optimization: Fine-tuned the core's spatial parameters (0.20f scale
and -0.46f X-axis offset) to ensure optimal visibility and eliminate any
intersection artifacts (z-fighting) with the ship's rear hull wireframe.
4.  Faction Logic Correction: Resolved a critical ID synchronization issue by
enabling core rendering for both Faction 0 and Faction 1, ensuring consistent
deployment across both player-controlled and NPC Alliance assets.
5.  Global Faction Color Map: Synchronized a unique color identity for all 11
alien factions and the Alliance across the Vulkan and OpenGL renderers,
ensuring a clear and consistent visual hierarchy within the galaxy.

Technical Status: The build has been successfully verified via `make
spacegl_vulkan` and is ready for production review.

Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-43-x86_64/10293908-spacegl/spacegl.spec

SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-43-x86_64/10293908-spacegl/spacegl-2026.04.05.05-3.src.rpm

  Best regards,

  Nick


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