On 9/5/2011 11:14 AM, Tateru Nino wrote: > > Indeedy. An excellent catch. If it _is_ the memory pool, though, it is > hard to figure out why unit-testing didn't catch the underlying fault.
At a guess, and this is total speculation because I havent done any side by side test runs with the setting on and off yet followed by spelunking through the logs, I suspect that the easiest way to escape notice in the unit tests is if it's a flaw elsewhere that was masked by not using the memory pool - unit tests could easily not catch that, things like that usually show up in integration testing and UAT and well, that's what folks like me are for isn't it - pulling a new build every day and spending time inworld with it to see what breaks :) _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges