On 9/5/2011 11:14 AM, Tateru Nino wrote:
>
> Indeedy. An excellent catch. If it _is_ the memory pool, though, it is
> hard to figure out why unit-testing didn't catch the underlying fault.

At a guess, and this is total speculation because I havent done any side 
by side test runs with the setting on and off yet followed by spelunking 
through the logs, I suspect that the easiest way to escape notice in the 
unit tests is if it's a flaw elsewhere that was masked by not using the 
memory pool - unit tests could easily not catch that, things like that 
usually show up in integration testing and UAT and well, that's what 
folks like me are for isn't it - pulling a new build every day and 
spending time inworld with it to see what breaks :)
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to