With the latest build I keep getting an alert box for "memory pool low,
some sl functions disabled to avoid crash" and sure enough I crash a
couple minutes later.. but memory pool low? I've usually got over 2g
of physical memory free when it hits, and the machine isnt even breaking
a sweat. I dont see a ramp up in memory use that might indicate a leak,
I look at the logs and I see the latest ERROR level entry is a "bad
memory allocation" for a texture. Somebody who's more current with the
code tell me where I should look to narrow this thing down enough to
file a JIRA...
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