Hello,
> With the latest build I keep getting an alert box for "memory pool low, > some sl functions disabled to avoid crash" and sure enough I crash a > couple minutes later.. but memory pool low? I've usually got over 2g > of physical memory free when it hits, and the machine isnt even breaking > a sweat. I dont see a ramp up in memory use that might indicate a leak, > I look at the logs and I see the latest ERROR level entry is a "bad > memory allocation" for a texture. Somebody who's more current with the > code tell me where I should look to narrow this thing down enough to > file a JIRA... There is a memory pool that got enabled 4 days ago. Which could cause this problem aswell. The change is here: https://bitbucket.org/lindenlab/viewer-development/changeset/298722ecdb2e Maybe there is a bug in the Memory pool that is causing You could try disabling it in your settings and see if the error still persists. Cheers, Nicky _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges