Hello,

> With the latest build I keep getting an alert box for "memory pool low,
> some sl functions disabled to avoid crash" and sure enough I crash a
> couple minutes later..   but memory pool low?  I've usually got over 2g
> of physical memory free when it hits, and the machine isnt even breaking
> a sweat. I dont see a ramp up in memory use that might indicate a leak,
> I look at the logs and I see the latest ERROR level entry is a "bad
> memory allocation" for a texture. Somebody who's more current with the
> code tell me where I should look to narrow this thing down enough to
> file a JIRA...

There is a memory pool that got enabled 4 days ago. Which could cause
this problem aswell.

The change is here:
https://bitbucket.org/lindenlab/viewer-development/changeset/298722ecdb2e

Maybe there is a bug in the Memory pool that is causing  You could try
disabling it
in your settings and see if the error still persists.

Cheers,
   Nicky
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