I can see the merit of all the objections to automating DD in this and the other thread. I am not trying to be stubborn here.
However, the objections have all been "expert power user" in nature, rather than "Faster, Funner, Easier" or whatever mantra was. 1. Certainly, adding a way to disable automatic anything is ideal. Of course, there are already lots of automatic performance enhancers, are there not? Can we disable all of them? 2. It is also not a question of Auto vs Manual. There could be a continuum between the two, and each factor---objects, textures, distance, shadows---could be separate. Anyway, I look forward to hearing the FPS Management proposal fron Nexii and others who actually know how the viewer works, as opposed to random ideas from me 8-) On Fri, Jun 17, 2011 at 11:33 AM, Nexii Malthus <nex...@gmail.com> wrote: > Shouldn't 'network render' distance and graphics render distance be > seperate kinda for this purpose? > > I could see graphics render distance auto-tune to FPS, but auto-tune should > never touch the network distance controller, as that otherwise could cause > havok. (As Marine explains) > > - Nexii > > On Thu, Jun 16, 2011 at 9:16 PM, Jonathan Welch <jhwe...@gmail.com> wrote: > >> At yesterday's meeting with Oz having a FPS auto-tune system was >> discussed. I am going to try to write up a description of how this >> could be implemented and once it is fleshed out will post it here for >> comments. >> >> -jonathan >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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