I have sometimes wondered why this is not more automagic, or maybe why the magic approach doesn't work well enough.
Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could remember the DD, and then reduce it temporarily to 32. As FPS becomes acceptable, it increases it little by little until it is 256 again. Is there not code sort of like that already in there? (I know, I could go look, but I have fallen way behind on the source code and the builds, so all I do now is kvetch from the outside). A similar approach would be to slowly adjust the DD to keep FPS acceptable. It seems like these DD slider changes are exactly giving the user a manual way to do this. Why not just have the viewer do it?
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