Run Unity in a VM. Works for me. On Sun, Oct 3, 2010 at 6:15 PM, Glen Canaday <gcana...@gmail.com> wrote:
> On Sun, 2010-10-03 at 15:09 -0700, Daniel Smith wrote: > > > > > > On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday <gcana...@gmail.com> > > wrote: > > No Linux support is a total deal-breaker for me. > > > > I never said anything about the Linux viewer going away. > > I note that we have Pocket Metaverse now, and have had AjaxLife in the > > past. > > If it helps at all, I started with BSD Unix in 1981, Linux in 1994 ;) > > > > As is the case with web browsers, a VR client to the same server could > > take many forms. > > > > Ultimately, it's about what the community wants, and if a critical > > mass of developers decides to give them that. It doesn't have to be > > an official Linden effort at all. > > > > All I am saying is, in 2 years time, I cant see the current codebases > > even getting to the point where Unity 3.0 is today, in terms of > > graphics, physics, animation, terrain, and sound. > > But, I could see a pretty decent SL app done in Unity within that > > amount of time. > > > > And, of course, I am just an interested observer. I dont speak for > > LL, Vivaty, AOL, Autodesk, or anywhere else I have worked :) > > > > Daniel > > It's hard to see exactly where the rendering engine will go, really, in > 2 years. For a plugin-based client, as some (including myself) are > rather nudging towards, the renderer is just a part of the whole and > could in theory be hot-swapped if desired to A/B different engines. Even > if those renderers swapped between opengl and directx, it could still > fly. But to suggest that the main client perhaps go to something that > does not work across the board doesn't really include the whole of the > population - something which LL would be keen to retain. > > That's why I suggested Ogre instead. I personally think it would be a > better fit and more productive to look at. Others may have different > opinions. > > --GC > > > -- > > Daniel Smith - Sonoma County, California > > http://daniel.org/resume > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- William Reed Seal Foss (Reed Steamroller) Chief Creative Officer Sand Castle Studios LLC | Second Life http://www.ChangingWorldsBuildingDreams.com r...@changingworldsbuildingdreams.com http://www.Twitter.com/ReedSteamroller
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