On Tue, 7 Dec 1999, Brad Grantham wrote:
> You think this work will be trivial, and it will be be easy to
> implement the *specific* functionality you want, but weaving it into
> the rest of the OpenGL state machine will take a lot more work than
> you're expecting. In order to make this useful to other people, it
> would be nice if your changes fit the OpenGL system well and
> orthogonally, if not intuitively. That's why I suggested implementing
> "EXT_fragment_lighting", and that I would help. What did SGI say
> about that?
You can bet that if SGI have an extension out, it'll be better
thought out than anything you'd be likely to come up with by
yourself.
You should certainly implement an existing EXT rather than
thinking up a new one.
> I don't want to discourage you from doing cool things with Mesa, of
> course. And if these changes will never see the light of day, then I
> don't care what you do.
Indeed.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: [EMAIL PROTECTED] http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1
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