Doug Rabson wrote: > Phong shading can still have mach banding. To get rid of this, just enable > dithering. I think that you confuse banding and mach banding. Dithering won't help with the latter. --Adam _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- Re: [Mesa-dev] Phong shading integration Brad Grantham
- Re: [Mesa-dev] Phong shading integration Brian Paul
- Re: [Mesa-dev] Phong shading integration Keith Harrison
- Re: [Mesa-dev] Phong shading integration Doug Rabson
- Re: [Mesa-dev] Phong shading integration Keith Harrison
- Re: [Mesa-dev] Phong shading integration JONATHAN DINERSTEIN
- Re: [Mesa-dev] Phong shading integration JONATHAN DINERSTEIN
- Re: [Mesa-dev] Phong shading integration Brian Paul
- Re: [Mesa-dev] Phong shading integration Stephen J Baker
- Re: [Mesa-dev] Phong shading integration Doug Rabson
- Re: [Mesa-dev] Phong shading integration Adam D. Moss
- Re: [Mesa-dev] Phong shading integration Stephen J Baker
- Re: [Mesa-dev] Phong shading integrat... Doug Rabson
- [Mesa-dev] Phong shading integration mitch
- [Mesa-dev] Phong shading integration mitch
- RE: [Mesa-dev] Phong shading integration Tim Little
- RE: [Mesa-dev] Phong shading integration Stephen J Baker
- Re: [Mesa-dev] Phong shading integration JONATHAN DINERSTEIN
- Re: [Mesa-dev] Phong shading integration Brad Grantham
- Re: [Mesa-dev] Phong shading integration Stephen J Baker
