[EMAIL PROTECTED] wrote on 5-DEC-1999 12:52:02.34
>I've fixed the missing output contours in text3d, and verified that all
>letters and numbers tessellate correctly.  There was a slight problem in
>my implementation of O'Rourke's point-in-contour test, as the original
>algorithm moved the test point and contour to the origin (destroying the
>contour in the process) which affected the point of intersection
>calculations.
>
>Anyway...
>
>The good news is that it all works now.  Text3D looks great.  Again,
>please feel free to tessellate your favourite contours and let me know
>how you go :)

Great the 3.1/3.2 version of GLU works now fine with text3d on my VMS system.
I had to include <string.h> in gluP.h to get a "clean" compilation (commited)
An I updated the VMS-makefile, descrip.mms in the 3.1/3.2 branch.

Thanks
      Jouk


Ceterum censeo tertium millennium post Christum natum anno MMI incepturum esse

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